Study Synchronously Online or On Campus: It's Your Choice
(F-1 students are not eligible for Advanced Certificate
programs)
This twelve-credit advanced certificate program provides the candidate with a solid foundation in 3D modeling and the basic principles of 3D animation, including lighting, animation, texturing, 3D environments, props, rigging and character modeling using the most up-to-date version of Autodesk Maya, the curriculum includes tools for Poly modeling, UV mapping, painting custom textures, introduction to NURBS, 3D lighting and camera effects, displacement maps, bump maps, and texture projections. As a final project, candidates create a basic character that is textured, rigged, and animation-ready. As a result, the candidate develops a basic, yet professional, portfolio of work without needing to commit to earning a master’s degree.
The candidate will be able to:
- Understand and apply the basic principles of 3D animation
- Engage in detailed character and movement research
- Prototype a variety of design ideas
- Utilize the basic and mid-level functions of current animation software such as Autodesk Maya
- Learn the principles and techniques of texturing, lighting, rigging, camera movement, and character modeling
- Present animation ideas in group settings
- Present design ideas in group settings
- Enter the Touro masters level animation program with 12 graduate credits
- Compete successfully for entry level animation positions
Semester 1
-
UXIN 609
Foundations and History of Design
- This course explores the principles and elements of visual design, including the basic
vocabulary of visual forms, the various materials used in the field, related technical and
computer skills, and important creative problem solving strategies. A variety of creative
projects are designed to challenge students to demonstrate their visual creative skills, their
grasp of visual literacy, and their growing technical competence. Students submit their work to
class critiques that assess their cumulative understanding of the concepts and skills taught.
3 Credits -
UXIN 641
Principles of 3D Animation and Modeling
- In this course, students learn 3D modeling, lighting, animation, and texturing tools to create
3D environments, props, and models using Autodesk Maya. The curriculum includes tools for Poly
modeling, UV mapping, painting custom textures, introduction to NURBS, 3D lighting and camera
effects, displacement maps, bump maps, and texture projections. Students also learn the basic
principles of 3D object animation. Upon completion of the course, students create an original 3D
environment with textures, props, lights, and basic animation that they can showcase in their
final portfolio.
3 Credits -
UXIN 640
Principles of 2D Animation
- This course explores the modern techniques and applications of 2D animation, both
technological
and artistic. The class begins with simple analysis and re-production of observable
phenomena
from the standpoint of Newtonian physics and will progress to developing full
character-based
animations, with an eye toward producing realistic/believable motion and performances.
Because
of the focus on drawn animation, the course reviews the historical development of frame by
frame
animation techniques from the zoetrope, to simple flipbook creation, to full cell
(celluloid)
animation. Students work with the most current industry animation software.
3 Credits -
UXIN 650
Type in Motion
- This course explores the use of dynamic typography, FX, and motion graphics. Building on the
rich history of title design, students use typography as a tool for telling a text-based
story
through animated words, supplemented by graphics, animations, still images and/or
video.
3 Credits
Semester 2
Required Courses that count towards the UX/UI & Interaction Design Masters of Science Degree:
None
Elective Courses that count toward the UX/UI & Interaction Design Masters of Science Degree:
UXIN 640, UXIN 641, UXIN 650